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Computer game design and moral engagement: How mechanics take over
U: Play, Philosophy and Performance / MacLean, Malcolm; Russell, Wendy; Ryall, Emily (ur.). New York: Routledge, 2021. str. 156-169. https://doi.org/10.4324/9780429323737-15

Milne, Oliver; Ivanković, Viktor

Citirajte ovaj rad

Milne, O. i Ivanković, V. (2021). Computer game design and moral engagement: How mechanics take over. U M. MacLean, (Ur.), W. Russell, (Ur.), E. Ryall, (Ur.), Play, Philosophy and Performance (str. 156-169). New York: Routledge. doi: 10.4324/9780429323737-15

Milne, Oliver i Viktor Ivanković. "Computer game design and moral engagement: How mechanics take over." Play, Philosophy and Performance, Ur. Malcolm MacLean, Ur. Wendy Russell, Ur. Emily Ryall, Routledge, 2021, str. 156-169. https://urn.nsk.hr/urn:nbn:hr:261:786090

Milne, Oliver i Viktor Ivanković. "Computer game design and moral engagement: How mechanics take over." U Play, Philosophy and Performance, ur. Malcolm MacLean, ur. Wendy Russell, ur. Emily Ryall, 156-169. New York: Routledge, 2021. https://urn.nsk.hr/urn:nbn:hr:261:786090

Milne, O. i Ivanković, V. (2021) 'Computer game design and moral engagement: How mechanics take over' u MacLean, M. (ur.), Russell, W. (ur.), Ryall, E. (ur.) Play, Philosophy and Performance New York: Routledge, str. 156-169. Preuzeto s: https://urn.nsk.hr/urn:nbn:hr:261:786090 (Datum pristupa: 25.04.2024.)

Milne O, Ivanković V. Computer game design and moral engagement: How mechanics take over. U: M. MacLean, ur., W. Russell, ur., E. Ryall, ur. Play, Philosophy and Performance. New York: Routledge; 2021. Str. 156-169. [pristupljeno 25.04.2024.] Dostupno na: https://urn.nsk.hr/urn:nbn:hr:261:786090

O. Milne i V. Ivanković, "Computer game design and moral engagement: How mechanics take over", Play, Philosophy and Performance, M. MacLean, W. Russell i E. Ryall, Ur. New York: Routledge, 2021, str. 156-169. [Online] Dostupno na: https://urn.nsk.hr/urn:nbn:hr:261:786090

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