Milne, O. & Ivanković, V. (2021). Computer game design and moral engagement: How mechanics take over. In M. MacLean, (Ed.), W. Russell, (Ed.), E. Ryall, (Ed.), Play, Philosophy and Performance (pp. 156-169). New York: Routledge. doi: 10.4324/9780429323737-15
Milne, Oliver and Viktor Ivanković. "Computer game design and moral engagement: How mechanics take over." Play, Philosophy and Performance, edited by Malcolm MacLean, edited by Wendy Russell, edited by Emily Ryall, Routledge, 2021, pp. 156-169. https://urn.nsk.hr/urn:nbn:hr:261:786090
Milne, Oliver and Viktor Ivanković. "Computer game design and moral engagement: How mechanics take over." In Play, Philosophy and Performance, edited by Malcolm MacLean, edited by Wendy Russell, edited by Emily Ryall, 156-169. New York: Routledge, 2021. https://urn.nsk.hr/urn:nbn:hr:261:786090
Milne, O. and Ivanković, V. (2021) 'Computer game design and moral engagement: How mechanics take over' in MacLean, M. (ed.), Russell, W. (ed.), Ryall, E. (ed.) Play, Philosophy and PerformanceNew York: Routledge, pp. 156-169. Available at: https://urn.nsk.hr/urn:nbn:hr:261:786090 (Accessed 27 October 2024)
Milne O, Ivanković V. Computer game design and moral engagement: How mechanics take over. In: M. MacLean, ed., W. Russell, ed., E. Ryall, ed. Play, Philosophy and Performance. New York: Routledge; 2021. Pp. 156-169. [cited 2024 October 27] Available at: https://urn.nsk.hr/urn:nbn:hr:261:786090
O. Milne and V. Ivanković, "Computer game design and moral engagement: How mechanics take over", Play, Philosophy and Performance, M. MacLean, W. Russell and E. Ryall, Eds. New York: Routledge, 2021, pp. 156-169. [Online] Available at: https://urn.nsk.hr/urn:nbn:hr:261:786090